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Sara Mohammed9

الأعضاء
  • المساهمات

    33
  • تاريخ الانضمام

  • تاريخ آخر زيارة

كل منشورات العضو Sara Mohammed9

  1. هذا الخطاء كيف ممكن حلة FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes. FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes.
  2. عند اضافة مشروع االيونتي في فلاتر يظهر لي هذا الخطائ كيف ممكن احلة FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes. FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes.
  3. كيف ممكن اصدرة export as library من اي مكان؟
  4. ممكن طريقةربط بيئة في يونتي 2019 مع فلاتر
  5. عند استخدام خاصية cardboard يطلع هذا الايرور Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
  6. ArgumentException: The Assembly nunit.framework is referenced by Unity.InputSystem.TestFramework ('Library/PlayerScriptAssemblies/Unity.InputSystem.TestFramework.dll'). But the dll is not allowed to be included or could not be found.
  7. ArgumentException: The Assembly nunit.framework is referenced by Unity.InputSystem.TestFramework ('Library/PlayerScriptAssemblies/Unity.InputSystem.TestFramework.dll'). But the dll is not allowed to be included or could not be found.
  8. Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! ماهو حل هذة المشكلة
  9. Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! تظهر لي نفس المشكلة ماهو حلها
  10. Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! كيف احل هذا الايرور
  11. طلع لي هذا الخطاء كيف احلة Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\mb334\OneDrive\سطح المكتب\My project (23)\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\mb334\OneDrive\سطح المكتب\My project (23)\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/mb334/OneDrive/سطح المكتب/My project (23)/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/mb334/OneDrive/سطح المكتب/My project (23)/Temp/StagingArea/Il2Cpp/il2cppOutput" stdout: Building libil2cpp.so with AndroidToolChain Output directory: C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a Cache directory: C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Library\il2cpp_android_arm64-v8a\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: fatal error: error in backend: IO failure on output stream: No space left on device Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++" Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -DTARGET_ARM64 -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target aarch64-linux-android21 -D__ANDROID_API__=21 -march=armv8-a -Wno-unused-value "C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput\mscorlib6.cpp" -o "C:/Users/mb334/OneDrive/�� ���袠/My project (23)/Library/il2cpp_android_arm64-v8a/il2cpp_cache/641380BE190170D2BCC7A78722E1C2D4.o" �� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) �� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) �� il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) �� il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) �� il2cpp.Program.Main(String[] args) stderr: ����럘 �� �����: Unity.IL2CPP.Building.BuilderFailedException: fatal error: error in backend: IO failure on output stream: No space left on device Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++" Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -DTARGET_ARM64 -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target aarch64-linux-android21 -D__ANDROID_API__=21 -march=armv8-a -Wno-unused-value "C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput\mscorlib6.cpp" -o "C:/Users/mb334/OneDrive/�� ���袠/My project (23)/Library/il2cpp_android_arm64-v8a/il2cpp_cache/641380BE190170D2BCC7A78722E1C2D4.o" �� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) �� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) �� il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) �� il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) �� il2cpp.Program.Main(String[] args) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  12. لما انشى بيئة في اليونتي واصدرها كملف apk يطلع لي هذا الخطاء كيف يتم حلة ArgumentException: The Assembly nunit.framework is referenced by Unity.InputSystem.TestFramework ('Library/PlayerScriptAssemblies/Unity.InputSystem.TestFramework.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  13. عند تسجيل دخول المستخدم عن طريق صفحة تسجيل الدخول عن طريق SESSION لتوجيهه لصفحتة تظهر لي صفحتة لكن في صفحتة يظهر لي ( 1 0.0003 407696{Main}( ) ...\Nut.Php:0 ) فوق الصفحة ماهي سبب المشكلة
  14. اذا كان عنددي موظف انضاف لجدول لموظفين ولجدول الخاص فية كيف يتم حذفة من هذذ الجداول بااستخدام تقنية php
  15. اذا تم الاضافة الى جدول معين كيف يتم استعراض id حقة في نفس الصفحة الذي تم الاضافة فيها ,التقنية المستخدمة php
  16. اذا تم الاضافة الى جدول معين كيف يتم استعراض id حقة في نفس الصفحة الذي تم الاضافة فيها ,التقنية المستخدمة php
  17. لما ارسل لجدولين مربوطين ب foreign key يطلع لي هذا الايرور Cannot add or update a child row: a foreign key constraint fails (`hospital`.`doctor`, CONSTRAINT `u_id` FOREIGN KEY (`user_id`) REFERENCES `employes` (`U_id`) ON DELETE RESTRICT ON UPDATE RESTRICT)
  18. عندي صفحة ادمن يتم فية الاضافة الى جدول المستخدمين الذي يشمل كل مستخدمين النظام ومن تم يتم اضافة الاشخاص الى جدولهم اذا كان طبيب يتم اضافتة الى جدول المريض وجدول المستخدين واذا كان طبيب يتم اضافتة الى جدول الاطباء والمستخدمين وهكذا , كيف بتتم الاضافة بلغة php
  19. عندي صفحتين مربوطتين مع بعض , صفحة الدكتور فيها المرضى وفحص المريض يتم ارسال فحص المريض الى جدول التشخيص واذا كان الشخص مرقد يتم ارسال البيانات ايضا الى جدول الترقيد مع وجود الid حق جدول التشخيص ...كيف يتم الارسال الى الجدولين بااستخدام php علما ان الكود الذي استخدمتة ولكن يتم الارسال الى جدول التشخيص فقط if(isset($_POST['save'])) { $doctor_id = $_SESSION["D_id"]; $nut_id=$_POST['nut_id']; $p_id=$_POST['pat_id']; $date = $_POST['date']; $diabetess = $_POST['diabetess']; $fats_checkup = $_POST['fats_checkup']; $hypertension = $_POST['hypertension']; $dia_description = $_POST['dia_description']; $med_description = $_POST['med_description']; $dia_id = $_POST['dia_id']; // Check if the allergy checkbox is checked if (isset($_POST['allergy-check']) && $_POST['allergy-check'] == 's1') { $allergy = $_POST['allergy_area']; } else { $allergy = ''; } if (isset($_POST['state'])) { $states = $_POST['state']; } if (isset($_POST['if_need_admitting']) && $_POST['if_need_admitting'] == 'yes') { $dormitory = $_POST['dormisory']; $number_room = $_POST['number_room']; // Insert the patient data into the database $sql = "INSERT INTO diagnosis (doctor_id, nutrition_id, patient_id, date, diabetess, state, fats_checkup, hypertension, allergy, dia_description, med_description) VALUES ('$doctor_id', '$nut_id', ' $p_id', '$date', '$diabetess', '$states', '$fats_checkup', '$hypertension', '$allergy', '$dia_description', '$med_description')"; // $sql2 = "INSERT INTO admit (dia_id, nut_id, dormitory, room) VALUES ( '$dia_id', '$nut_id', '$dormitory', '$number_room')"; $result = mysqli_query($conn, $sql); $result2 = mysqli_query($conn, $sql2);
  20. ممكن حل لهذا الخطا يطلع لي بعد اضافة البيانات الى phpmyadmin بلغة php (Error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ', 2019-03-06, 2, can_walk, 30, 66, , Cillum harum mollit ,Eu laborum pariatur)'
  21. عندي صفحة ادمن للتسجيل في الموقع بحيث يتم تسجيل البيانات في جدول الاطباء والمرضى والممرضين وجدول كامل فية كل المستخدمين لتسجيل الدخول ....عندي select فية الانواع اذا كان طبيب ظهر لي قايمه يتم فيها كتابه بيانات الطبيب وارسالة لجدول الاطباء وجدول المستخدمين ..واذا كان ممرض ظهرت لي قايمة وهكذا
  22. كيف اضيف بيانات في html form يحتوي على radio وcheckbox و select الى جدولين في php وماهي نوع البيانات تكون في الداتا بيس
  23. كيفية اضافة بيانات فورم من نوع select الى الداتا بيس بلغة php
  24. كيفية اضافة بيانات للداتا بيس اذا كان هناك عندي فورم نوع check box اذا كان عندة حساسية يتم اظهار له text ويدخل داخلة معلومات عن الحساسية كيف يتم اضافة الى الداتا بيس بلغة php
  25. ممكن برنامج عن bayesian network (الاحتمالات بلغة بايثون)
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