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Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!

Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\mb334\OneDrive\سطح المكتب\My project (23)\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\mb334\OneDrive\سطح المكتب\My project (23)\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/mb334/OneDrive/سطح المكتب/My project (23)/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/mb334/OneDrive/سطح المكتب/My project (23)/Temp/StagingArea/Il2Cpp/il2cppOutput"  

stdout:
Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a
    Cache directory: C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Library\il2cpp_android_arm64-v8a\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: fatal error: error in backend: IO failure on output stream: No space left on device


Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -DTARGET_ARM64 -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target aarch64-linux-android21 -D__ANDROID_API__=21 -march=armv8-a -Wno-unused-value "C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput\mscorlib6.cpp" -o "C:/Users/mb334/OneDrive/�� ���袠/My project (23)/Library/il2cpp_android_arm64-v8a/il2cpp_cache/641380BE190170D2BCC7A78722E1C2D4.o"

   �� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
   �� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   �� il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
   �� il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
   �� il2cpp.Program.Main(String[] args)
stderr:

����럘 �� �����: Unity.IL2CPP.Building.BuilderFailedException: fatal error: error in backend: IO failure on output stream: No space left on device


Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -DTARGET_ARM64 -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target aarch64-linux-android21 -D__ANDROID_API__=21 -march=armv8-a -Wno-unused-value "C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput\mscorlib6.cpp" -o "C:/Users/mb334/OneDrive/�� ���袠/My project (23)/Library/il2cpp_android_arm64-v8a/il2cpp_cache/641380BE190170D2BCC7A78722E1C2D4.o"

   �� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
   �� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   �� il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
   �� il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
   �� il2cpp.Program.Main(String[] args)

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <7105be432fb64891b07085914e6cd5c1>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <7105be432fb64891b07085914e6cd5c1>:0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <7105be432fb64891b07085914e6cd5c1>:0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <7105be432fb64891b07085914e6cd5c1>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <7105be432fb64891b07085914e6cd5c1>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <7105be432fb64891b07085914e6cd5c1>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7105be432fb64891b07085914e6cd5c1>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

 

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نشر

عملية البناء باستخدام il2cpp لم تكتمل بنجاح بسبب نقص المساحة على الجهاز No space left on device.

عليكِ تفقد المساحة على قرص الـ C وإفراغ بعض المساحة لأن مشاريع Unity بحاجة إلى مساحة فارغة ليست بالصغيرة.

وإن لم تتمكني من إفراغ مساحة كافية عليك تغيير مسار الإخراج  output directory لملفات المشروع، من خلال التوجه إلى Edit > Project Settings > Editor ثم تغيير مسار Output Path  إلى قرص فارغ على حاسوبك.

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