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المساهمات
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تاريخ الانضمام
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تاريخ آخر زيارة
آخر الزوار
لوحة آخر الزوار معطلة ولن تظهر للأعضاء
إنجازات Sara Mohammed9
عضو مساهم (2/3)
38
السمعة بالموقع
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Sara Mohammed9 بدأ بمتابعة مشكلة في مشروع يونتي مشكلة في ربط اليونتي والفلاتر مشكلة في ربط يونتي مع فلاتر 7 آخرين
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هذا الخطاء كيف ممكن حلة FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes. FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes.
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عند اضافة مشروع االيونتي في فلاتر يظهر لي هذا الخطائ كيف ممكن احلة FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes. FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes.
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كيف ممكن اصدرة export as library من اي مكان؟
- 3 اجابة
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ممكن طريقةربط بيئة في يونتي 2019 مع فلاتر
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عند استخدام خاصية cardboard يطلع هذا الايرور Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
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ArgumentException: The Assembly nunit.framework is referenced by Unity.InputSystem.TestFramework ('Library/PlayerScriptAssemblies/Unity.InputSystem.TestFramework.dll'). But the dll is not allowed to be included or could not be found.
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ArgumentException: The Assembly nunit.framework is referenced by Unity.InputSystem.TestFramework ('Library/PlayerScriptAssemblies/Unity.InputSystem.TestFramework.dll'). But the dll is not allowed to be included or could not be found.
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Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! ماهو حل هذة المشكلة
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Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! تظهر لي نفس المشكلة ماهو حلها
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Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! كيف احل هذا الايرور
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طلع لي هذا الخطاء كيف احلة Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\mb334\OneDrive\سطح المكتب\My project (23)\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\mb334\OneDrive\سطح المكتب\My project (23)\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/mb334/OneDrive/سطح المكتب/My project (23)/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/mb334/OneDrive/سطح المكتب/My project (23)/Temp/StagingArea/Il2Cpp/il2cppOutput" stdout: Building libil2cpp.so with AndroidToolChain Output directory: C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a Cache directory: C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Library\il2cpp_android_arm64-v8a\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: fatal error: error in backend: IO failure on output stream: No space left on device Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++" Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -DTARGET_ARM64 -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target aarch64-linux-android21 -D__ANDROID_API__=21 -march=armv8-a -Wno-unused-value "C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput\mscorlib6.cpp" -o "C:/Users/mb334/OneDrive/�� ���袠/My project (23)/Library/il2cpp_android_arm64-v8a/il2cpp_cache/641380BE190170D2BCC7A78722E1C2D4.o" �� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) �� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) �� il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) �� il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) �� il2cpp.Program.Main(String[] args) stderr: ����럘 �� �����: Unity.IL2CPP.Building.BuilderFailedException: fatal error: error in backend: IO failure on output stream: No space left on device Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++" Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -DTARGET_ARM64 -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target aarch64-linux-android21 -D__ANDROID_API__=21 -march=armv8-a -Wno-unused-value "C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput\mscorlib6.cpp" -o "C:/Users/mb334/OneDrive/�� ���袠/My project (23)/Library/il2cpp_android_arm64-v8a/il2cpp_cache/641380BE190170D2BCC7A78722E1C2D4.o" �� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) �� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) �� il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) �� il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) �� il2cpp.Program.Main(String[] args) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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لما انشى بيئة في اليونتي واصدرها كملف apk يطلع لي هذا الخطاء كيف يتم حلة ArgumentException: The Assembly nunit.framework is referenced by Unity.InputSystem.TestFramework ('Library/PlayerScriptAssemblies/Unity.InputSystem.TestFramework.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
- 1 جواب
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عند تسجيل دخول المستخدم عن طريق صفحة تسجيل الدخول عن طريق SESSION لتوجيهه لصفحتة تظهر لي صفحتة لكن في صفحتة يظهر لي ( 1 0.0003 407696{Main}( ) ...\Nut.Php:0 ) فوق الصفحة ماهي سبب المشكلة
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اذا كان عنددي موظف انضاف لجدول لموظفين ولجدول الخاص فية كيف يتم حذفة من هذذ الجداول بااستخدام تقنية php
- 2 اجابة
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