اذهب إلى المحتوى

Sara Mohammed9

الأعضاء
  • المساهمات

    33
  • تاريخ الانضمام

  • تاريخ آخر زيارة

آخر الزوار

لوحة آخر الزوار معطلة ولن تظهر للأعضاء

إنجازات Sara Mohammed9

عضو مساهم

عضو مساهم (2/3)

38

السمعة بالموقع

  1. هذا الخطاء كيف ممكن حلة FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes. FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes.
  2. عند اضافة مشروع االيونتي في فلاتر يظهر لي هذا الخطائ كيف ممكن احلة FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes. FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'. > Could not resolve all task dependencies for configuration ':app:debugCompileClasspath'. > Could not resolve project :unityLibrary. Required by: project :app > No matching configuration of project :unityLibrary was found. The consumer was configured to find an API of a component, preferably optimized for Android, as well as attribute 'com.android.build.api.attributes.BuildTypeAttr' with value 'debug', attribute 'com.android.build.api.attributes.AgpVersionAttr' with value '7.3.0', attribute 'org.jetbrains.kotlin.platform.type' with value 'androidJvm' but: - None of the consumable configurations have attributes.
  3. كيف ممكن اصدرة export as library من اي مكان؟
  4. ممكن طريقةربط بيئة في يونتي 2019 مع فلاتر
  5. عند استخدام خاصية cardboard يطلع هذا الايرور Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
  6. ArgumentException: The Assembly nunit.framework is referenced by Unity.InputSystem.TestFramework ('Library/PlayerScriptAssemblies/Unity.InputSystem.TestFramework.dll'). But the dll is not allowed to be included or could not be found.
  7. ArgumentException: The Assembly nunit.framework is referenced by Unity.InputSystem.TestFramework ('Library/PlayerScriptAssemblies/Unity.InputSystem.TestFramework.dll'). But the dll is not allowed to be included or could not be found.
  8. Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! ماهو حل هذة المشكلة
  9. Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! تظهر لي نفس المشكلة ماهو حلها
  10. Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! كيف احل هذا الايرور
  11. طلع لي هذا الخطاء كيف احلة Exception: C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\mb334\OneDrive\سطح المكتب\My project (23)\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\mb334\OneDrive\سطح المكتب\My project (23)\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.40f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/mb334/OneDrive/سطح المكتب/My project (23)/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/mb334/OneDrive/سطح المكتب/My project (23)/Temp/StagingArea/Il2Cpp/il2cppOutput" stdout: Building libil2cpp.so with AndroidToolChain Output directory: C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a Cache directory: C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Library\il2cpp_android_arm64-v8a\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: fatal error: error in backend: IO failure on output stream: No space left on device Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++" Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -DTARGET_ARM64 -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target aarch64-linux-android21 -D__ANDROID_API__=21 -march=armv8-a -Wno-unused-value "C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput\mscorlib6.cpp" -o "C:/Users/mb334/OneDrive/�� ���袠/My project (23)/Library/il2cpp_android_arm64-v8a/il2cpp_cache/641380BE190170D2BCC7A78722E1C2D4.o" �� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) �� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) �� il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) �� il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) �� il2cpp.Program.Main(String[] args) stderr: ����럘 �� �����: Unity.IL2CPP.Building.BuilderFailedException: fatal error: error in backend: IO failure on output stream: No space left on device Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++" Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -DTARGET_ARM64 -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.40f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target aarch64-linux-android21 -D__ANDROID_API__=21 -march=armv8-a -Wno-unused-value "C:\Users\mb334\OneDrive\�� ���袠\My project (23)\Temp\StagingArea\Il2Cpp\il2cppOutput\mscorlib6.cpp" -o "C:/Users/mb334/OneDrive/�� ���袠/My project (23)/Library/il2cpp_android_arm64-v8a/il2cpp_cache/641380BE190170D2BCC7A78722E1C2D4.o" �� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) �� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) �� il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) �� il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) �� il2cpp.Program.Main(String[] args) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <dd2e71f8d45046b88d6d3169a8084aec>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  12. لما انشى بيئة في اليونتي واصدرها كملف apk يطلع لي هذا الخطاء كيف يتم حلة ArgumentException: The Assembly nunit.framework is referenced by Unity.InputSystem.TestFramework ('Library/PlayerScriptAssemblies/Unity.InputSystem.TestFramework.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at <7105be432fb64891b07085914e6cd5c1>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  13. عند تسجيل دخول المستخدم عن طريق صفحة تسجيل الدخول عن طريق SESSION لتوجيهه لصفحتة تظهر لي صفحتة لكن في صفحتة يظهر لي ( 1 0.0003 407696{Main}( ) ...\Nut.Php:0 ) فوق الصفحة ماهي سبب المشكلة
  14. اذا كان عنددي موظف انضاف لجدول لموظفين ولجدول الخاص فية كيف يتم حذفة من هذذ الجداول بااستخدام تقنية php
  15. اذا تم الاضافة الى جدول معين كيف يتم استعراض id حقة في نفس الصفحة الذي تم الاضافة فيها ,التقنية المستخدمة php
×
×
  • أضف...